aStar - Family of functions - pgRouting Manual (3.2)
aStar - Family of functions
The A* (pronounced "A Star") algorithm is based on Dijkstra’s algorithm with a heuristic that allow it to solve most shortest path problems by evaluation only a sub-set of the overall graph.
-
pgr_aStar - A* algorithm for the shortest path.
-
pgr_aStarCost - Get the aggregate cost of the shortest paths.
-
pgr_aStarCostMatrix - Get the cost matrix of the shortest paths.
General Information
The main Characteristics are:
-
Default kind of graph is directed when
-
directed
flag is missing. -
directed
flag is set to true
-
-
Unless specified otherwise, ordering is:
-
first by
start_vid
(if exists) -
then by
end_vid
-
-
Values are returned when there is a path
-
Let \(v\) and \(u\) be nodes on the graph:
-
If there is no path from \(v\) to \(u\) :
-
no corresponding row is returned
-
agg_cost
from \(v\) to \(u\) is \(\infty\)
-
-
There is no path when \(v = u\) therefore
-
no corresponding row is returned
-
agg_cost
from v to u is \(0\)
-
-
-
Edges with negative costs are not included in the graph.
-
When (x,y) coordinates for the same vertex identifier differ:
-
A random selection of the vertex’s (x,y) coordinates is used.
-
-
Running time: \(O((E + V) * \log V)\)
Advanced documentation
The A* (pronounced "A Star") algorithm is based on Dijkstra’s algorithm with a heuristic, that is an estimation of the remaining cost from the vertex to the goal, that allows to solve most shortest path problems by evaluation only a sub-set of the overall graph. Running time: \(O((E + V) * \log V)\)
Heuristic
Currently the heuristic functions available are:
-
0: \(h(v) = 0\) (Use this value to compare with pgr_dijkstra)
-
1: \(h(v) = abs(max(\Delta x, \Delta y))\)
-
2: \(h(v) = abs(min(\Delta x, \Delta y))\)
-
3: \(h(v) = \Delta x * \Delta x + \Delta y * \Delta y\)
-
4: \(h(v) = sqrt(\Delta x * \Delta x + \Delta y * \Delta y)\)
-
5: \(h(v) = abs(\Delta x) + abs(\Delta y)\)
where \(\Delta x = x_1 - x_0\) and \(\Delta y = y_1 - y_0\)
Factor
Analysis 1
Working with cost/reverse_cost as length in degrees, x/y in lat/lon: Factor = 1 (no need to change units)
Analysis 2
Working with cost/reverse_cost as length in meters, x/y in lat/lon: Factor = would depend on the location of the points:
Latitude |
Conversion |
Factor |
---|---|---|
45 |
1 longitude degree is 78846.81 m |
78846 |
0 |
1 longitude degree is 111319.46 m |
111319 |
Analysis 3
Working with cost/reverse_cost as time in seconds, x/y in lat/lon: Factor: would depend on the location of the points and on the average speed say 25m/s is the speed.
Latitude |
Conversion |
Factor |
---|---|---|
45 |
1 longitude degree is (78846.81m)/(25m/s) |
3153 s |
0 |
1 longitude degree is (111319.46 m)/(25m/s) |
4452 s |
See Also
Indices and tables